Wednesday, November 21, 2012

font progress

Working through the sacred grid, discovering letter forms hidden within the patterns. This project was inspired by the documentary Black Whole, which introduced the concepts of sacred geometry to me. I used the basic two-dimensional framework that inspired Nassim Haramein and the ancient artists he looked at to create a grid for myself to base my letter forms.








Friday, November 16, 2012

elephants!


For the past few weeks of my animation class, we have been focusing on elephants. Elephant bones, elephant muscles, elephant walks, elephant grabs, elephant pushes, elephants elephants elephants! I'm starting to feel like I'm in the Pink Elephants scene of Dumbo...elephants everywhere.

Focusing like this is really benefiting me, though. From having never drawn an elephant before, to now having a pretty good understanding of their anatomical structure and movements, now I have the freedom to start thinking of elephants as possible characters, and won't be afraid to move them through a scene.


Saturday, November 10, 2012

time saver title


The great Time Wizard sits alone in his grand void, watching the sands of time trickle through the hourglass. But watching time pass becomes tiresome after several eternities, so to entertain himself, he creates the concepts of good and evil with his great Imagination.

First, he creates a hero. Courageous and good-hearted, he has the willpower to stop any foe in his path.

Then, he creates a challenge, a world full of powerful enemies that together form the ultimate gauntlet of bosses, The Bosslet.

Now the stage is set, Time is in danger, and the only one who can save it is... TIME SAVER

Wednesday, November 7, 2012

time saver! + demos!

"Time Saver" is back in the works!


Time Saver is a game concept I started working on years ago, in which you, the heroic hero fight through a gauntlet of bosses, better known as a Bosslet. The original concept was to fight your way through the great timeline of history, starting with the prehistoric era, traveling through ancient rome, and far into the future to fight Time itself.

Well, time got away from me and this project has become like an old tome of knowledge... forgotten, misunderstood, and soggy between some of the pages, but still holding a vast potential! With the basic concept like it is, the types of Bosslet a hero can engage are nearly boundless. Fighting through time? through a magical geometric world? the space marine army of the Muffin Men?

Mechanics of the game engine will be an ongoing development, while the storyline is explored in parallel. This is just the start!


Here are some of the .swfs of the game, old and new!

A preliminary demo
(A, S keys and arrow keys)
♥ Bosslet Movement Demo (new)

...and the original first boss demo!
♥ Time Saver First Boss (old)

time saver pencil test

Friday, October 26, 2012

the wizard lives!



what if you were a spaceship?


A blast from the past, an old game that I thought I lost forever in a hard drive crash. Today I found one of the most recent versions of the game on my flash drive, and so I decided to finally upload it to newgrounds. Mind you, I have lost the source files so can't fix the last few bugs (i.e. the "W" key glitch), but aside from that and a few other things, this stands as what I wanted to accomplish with the game.











more calligraphic exploration

Decide who you are,
decide what you want to do,
and then do it
because it is surely possible

~Doyald Young









Saturday, October 20, 2012

self




VisioN


Emerging from the singularity, Vision forms its eyes.



sacred triangle


Inspired by my freehand sketch of sacred geometry.


calligraphic doodles


In one of my classes this week, I had the honor of participating in a workshop with calligrapher/designer Karen Charatan. I'm not much of a designer, so this kind of stuff isn't exactly the most riveting thing in the world to me, but seeing her make O's with perfectly shaped centers and B's with precisely the right proportions was still pretty impressive.

Here is one of the pages of lettering I came up with. I responded to the texture of overlapping words, and the repetition of trying to find the perfect shape for a letter. I'll definitely be experimenting more with calligraphy now that I got a feel for it.

Saturday, October 13, 2012

life drawing 10/12

I'm taking Stephen Gaffney's life drawing class this semester, learning so much. Stephen pushes us into a way of thinking about drawing, where every line is free to be imperfect, but carefully and consciously made with the goal of being perfect. Does that make sense? Basically high focus, where every line is used to describe the form. The goal is to be able to make that perfectly descriptive line quickly with the energy you can only get from spontaneous reaction to what you see.

It forces you to be much more involved in the drawing process, but it can be very tiring to maintain that focus. I still fall to my old way of doing things, scratching and searching around until an image sort of emerges, with lots of unnecessary information, but I am having moments where I feel very connected to the line. It's helping so much with animation, since being able to make quick and confident drawings is so crucial for sleep schedules and keeping mental breakdowns at bay.

Here are some short drawings from my last class.






 fun fact: the last drawing on the right was done left-handed :)





Tuesday, October 9, 2012

the wizard


 I have a feeling we'll be seeing more of this guy soon!

land of buddha font revival




Inspired by this original storefront, I studied the existing letters and imagined what other letters might look like in an advertisement for the store.



I decided the best way to achieve the style would be to use a brush and ink. The brush gave my letters the energy they needed, but much work needed to be done in Photoshop to clean them up.


fish sketch


materializing ideas for a possible thesis film. The guru fish, creator of all imagination

Monday, October 8, 2012

first post


I thought I would make my first post my latest animation exercise.

Imagine he's diving after an invisible fish that swims just out of reach each time he tries to catch it.